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15 Game Reviews w/ Response

All 47 Reviews

YES!

Thanks for the presents, Deathink. BEST. CHRISTMAS. EVER!!!!!!!

deathink responds:

Merry Deathmas!
You have made the nice list...
Thanks for playing, and I am glad you liked it!

Nice game, man.

Loved to see a sequel to Ban That Fulp!, however there've been a couple of problems...

1. When I flung Fulp really high, it was up to more than 70 metres or so and he neven came back down.

2. There's no special win music when you get a high score or you get a certain limit of metres.

3. The last two things I mentioned above.

-

Hope you can fix those and you'll have an even better game on your hands, even though it already looks kicks ass. Love you and I love your work.

thinking-man responds:

Well 70 isn't huge, you need about 300 for the win music.

Thanks for the review!

Original Fun!

You sir have impressed me very much with your take on a arcade shooter game.

I loved how fast-paced it was, the game felt truly addicting to play and I loved every bit of it.

If I were to suggest a few ideas, I would like to experience a bonus stage every now and then, and maybe gain little bonuses for being accurate and fast when it comes to destroying enemy ships.

I hope to see more great work such as this, and you've definitely made a shoot-em-up fan person like myself proud.

ggvicviper responds:

Man, you really made my day with this. Thanks!

Very nice.

It's a pretty good idea, coding a new chat bot and creating questions and answers too. However, some problems can occur when saving and sharing your own chat-bots...

1. Whatever question the user types has to be EXACT and SPECIFIC, otherwise it won't respond at all.

2. To someone else, it may appear as if it's actually communicating with another user (Cleverbot for example) but to the person who created the bot...it's just a program they coded and they can't really do much with it other than amuse other users with it.

3. Even though it responds to your questions, it doesn't have much to offer. No funny remarks, because you didn't code it to do so, no little smilies or emoticons (although, you could type it anyways), because you didn't code it to do so, and no expressive interaction with the user...once again, because you didn't program it to do so.
-
However, this is only a first attempt into programming a flash which allows users to create and code their chat-bots and it's very impressive, but it does show that more work and effort needs to be placed in should this project succeed.

I'll keep track on what happens with it and see if it goes anywhere for the moment, but for now...it's looking pretty good for the first time.

SadLittleEgg responds:

Thanks for review. I will try to make it better.

Fantastic game

I loved every moment of it and I will cherish this game with my heart.

P.S. I was laughing like hell when I got the true ending.

thinking-man responds:

Elfman's one funny guy.

There's a sequence!

It makes you THINK you can't get the game complete medal because of how retarded it plays out, but if you can find the sequence and memorise where everything is...(except for that missile from the side) you can get it.

Kevin responds:

so you vote 0?

In s word...triumphant

One must say that a game such as this is rather enjoyable, granted it may contains one or two flaws that may break down his game to pieces, it still goes strong even in the line of defeat.

Villainous - Tower Attack is one of those 'enjoyable' games as I mentioned, what is enjoyable, but also unique about it is how it's set and planned out, instead of DEFENDING a castle, town, villiage, etc. you INVADE one instead and how these gentlemen with their great experience in Actionscripting execute this performance remarkably...we may never know.

Besides invading, you also upgrade your army to become stronger, mightier, faster, better, more powerful than the greatest legion this side of Britannia. You gradually create an army as mighty as the many great myths and ancient gods of our time.

However, there are one or two cracks to this masterpiece that make it shatter to the ground.

For instance, your army is too small, granted, you're supposed to start with a legion which is not powerful enought to conquer continents, but three members just isn't enough for your infantry, you may have eternal magic on your side, but it won't save you enough from surviving three or four onslaughts under fire.

Secondly, your army cannot fight back against the many onslaughts it suffers through, they can reach their destination from point A to point B, but they can't be bothered to defend for themselves other than yourself upgrading their health. That's rather appalling.

However, one must not judge so soon on a game due to its negative points, it's still entertaining and may be even more entertaining when you upgrade your army to the full.

Overall, a game definitely suited for the ranks of the Newgrounds front page, if I do not see this game achieve such glorious praise...I shall write one complaint to the website itself.

Good day and godspeed.

CellarDoorGames responds:

You can actually grow the number of units in your army by putting more infamy into the Summon+ skill in the skill tree.

AMAZING!

Now I challenge you, good sir to create the next 8-bit viral phenomenon game that's just as good as this one!

thinking-man responds:

can't be done.

Tis fine

This game is okay, I guess. It's not bad...although, I think one level is fine for me. The controls are rather a handful...that's the only downfall with this game.

Overall, the game's okay, but it should have stuck to at least one level.

thinking-man responds:

1 level = boring.

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